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E3 Report :: Day 3 - Square-Enix Games Reviewed
Square-Enix had several playable demos available at E3. Here are my reviews of the games and what I thought of them. Keep in mind that these are my views only, so they may differ from others. I have not included Final Fantasy XI in the list, as many people have played this already.


Final Fantasy XII

This was the game that I was looking forward to playing the most at E3. Although I do admit that my initial reaction to the game was not a good one. I played the start of the tutorial level and part of what was referred to as a field battle level. On the third day, I played entirely through a level that included a boss battle. This gave me a little more of an insight into what the game will be like.

Graphics: Absolutely stunning. The graphics appear to be much more improved than that of Final Fantasy X and X-2. And although Square-Enix said that they will be removing some of the facial expressions from the characters, this is not really something that is noticeable. The scenery and surroundings are spectacular and full of detail.

Battle System: I am still somewhat undecided on the battle system. My initial reaction was that I didn't like it at all, as I am more used to the traditional turn based battle system. This time around there appears to be a more real-time approach. I only played FFXI for the first time at E3 also, but from what I could tell, the battle system was very similar, so fans of FFXI will probably be more familiar with this kind of battle system than I am. For those not familiar with it, the battle system requires you to select an initial command if you wish to use a standard attack, then the AI controls the attack for you. You then take on a more defensive role to avoid the enemy's attack, or you can choose to use magic, abilities or items [these still need to be selected]. Your party members are initially controlled by the AI, but from what I played, they only attacked and did not use magic, etc. You can switch to them and choose commands for them to use if you wish. Depending on how you play, there is advantages and disadvantages to this kind of battle system. You have to make sure you are always monitoring your party members, otherwise they will soon become KOed as I soon found out. On the other hand, if you take the role of the healer [particularly in boss battles], you can just let your party do all the attacking, keep on dealing out the hi-potions and the cures and you have a very easy defeat. All in all, this is a different battle system to traditional Final Fantasy, so don't go into this game expecting it to be anything like the classics.

Exploration: If you love the exploring aspect of games, you are going to love FFXII. This is the thing that appealed to me the most as I love exploring. The cities and dungeons are vast with many streets and corners to turn. The field areas are vast.

Puzzle Solving: I only came across one puzzle in the demos that I played. The puzzle was a spot the difference kind of puzzle which was of very easy skill level. It is difficult to judge this part of the game, as puzzle solving throughout games are often varied.

Cut Scenes: From a demo point of view, these got very annoying. Although the story is definitely interesting, viewing cut scene after cut scene when you are standing in front of a demo station is not really what you want to see. You really want to play the game and try it out. Unfortunately two out of the three demo levels that I played appeared to devote more time to cut scenes than game play. I noticed many people not sticking the demo out at E3 because of this. Therefore, if the game is like this, it might be one of those "watch as much as you play" kinds of games, even more than FFX is.

Overall: Overall I ended up enjoying Final Fantasy XII. Although I do believe that it is a game that will grow on you, unless you are an avid player or at least familiar with Final Fantasy XI. The large amount of cut scenes could be good or bad for the gamer, depending on whether that is something that they like or not.


Star Ocean: Till the End of Time<br />
I really enjoyed this demo. The battle system was particularly interesting and action packed. Battles could be avoided, as enemies appeared on the screen and you were taken to a battle screen. You controlled one character, while the others were controlled by the AI. However, like FFXII, you could switch characters. You had to instigate all commands with buttons assigned to a standard and an advanced attack [which you could use based on a guage]. The attacks were always fun to perform. You could also easily access a menu for items, abilities, etc. Game play was stopped during this time which made it easy to select what you needed to.

Exploration was good in this game also. One level I played was a space station and there were so many places to go. Another was a town with many streets and buildings to enter.


Kingdom Hearts: Chain of Memories

I found this demo a little confusing as it was mostly in Japanese! Like Star Ocean, battles were not random, as Heartless were seen roaming around on the field. Unlike Kingdom Hearts however, you don't battle on the field screen, but are taken into a battle screen. This is where it gets a little confusing, as you have cards and card combos. Every so often, things came up on the screen, but I didn't know what they meant. The downside to this battle system, is that on the field screen there might have been a group of 3 heartless, but in the battle screen, you were given 10 or more heartless to defeat. Once you had cleared out all of the Heartless, you were given a card.

Not game play related, but many of you might be interested to know that the man with the red hair that has been seen in the trailers for Kingdom Hearts 2 is named "Axel".


Full Metal Alchemist

For some reason I didn't do too well at this game, I just couldn't keep alive for some reason. The battle system here is a little bit like Kingdom Hearts, but also different. You control one character, and the AI controls another character who battles with you. The other character often goes off screen to battle elsewhere, so you can "call" him to help you out if you are in trouble.

The battling is interesting in this game. You have your standard weapon attack, and what is referred to as an alchemy attack. By holding down a button, you will create a wall in front of you to "block" enemies. By holding the same button down for longer and filling up a gauge, it will give off an attack in which spikes will come out of the ground to attack your enemy. This attack takes some getting used to timing however.

The weapons system is also interesting as you can pass through circles that are laid out in the game in order to pick up a different weapon.


Samurai Legend

A very "fun" game and probably a game that would appeal to a more younger audience. The areas are bright and the characters are cute looking. This appeared to be more of an adventure kind of game, much like Jak and Dexter. You control a single character, which has the standard abilities to fight, jump, etc. You must pass obstacles to get to the end of the level, rescue a girl, free your friends, etc.


Front Mission 4

As I have never played any of the Front Mission games before, I would compare this game to Final Fantasy Tactics, but with a military theme. The game is set in the "real world" but with mechs instead of the standard tanks and guns. Like FFT, you can only move your mech and then choose to attack or use any other weapons/abilities that you may have available to you. The game consists of offensive and defensive turns, as in all of your team will attack first, and then they will defend. In the levels I played, defending was just waiting to be attacked and the AI determining if my mech could evade, as I did not have any defensive abilities available to me.


Junk Metal

This game is currently being played as an online game in Japan, so the computers were actually set up on the Japanese servers. This made the game very difficult to understand, if it wasn't for a very helpful Square-Enix representative who told me what to do! What I played of this game involved controlling a mech and destroying enemies out on the battle field. Unfortunately I didn't last very long, although I survived well, I ran out of ammo and couldn't get back to town to refill! One thing thing that stood out in this game was that aiming your target was easy. You had to aim at your target much like in a First Person Shooter game. Usually I find it difficult to aim in such games, but in this game, I was able to aim well.





 

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